Vicarious Vision, the team behind the Crash Bandicoot N. Sane Trilogy, have finally confirmed what we all suspected. Kevin Kelly confirmed on the Activision blog that their remaster had an entirely new collision system that could make it more difficult to navigate the intricate levels of the Crash Bandicoot Trilogy.
Kelly said “Our game engine features a different collision system that the original game, and combined with the addition of physics, certain jumps require more precision that the originals.”
He went on to say “Much like the handling, we iterated on collision and physics throughout development to make it fair to all players and as faithful to the original games as possible.”
This confirms the suspicions of fans of the series that have been complaining about the difficulty of the remaster. The developers stand by their decision, stating there is an improved save system and more checkpoints to help balance the game.
What do you think? Have you died more times than usual on your way across Wumpa Island?
While you’re here, check out our review of the Crash Bandicoot N. Sane Trilogy!